8 #ifndef _NTV2BURN4KQUADRANT_H 9 #define _NTV2BURN4KQUADRANT_H 59 virtual void Quit (
void);
185 #endif // _NTV2BURN4KQUADRANT_H NTV2AudioSystem
Used to identify an Audio System on an NTV2 device. See Audio System Operation for more information...
virtual void CaptureFrames(void)
Repeatedly captures frames using AutoCirculate (until global quit flag set).
virtual void Quit(void)
Gracefully stops me from running.
virtual bool InputSignalHasTimecode(void)
Returns true if the current input signal has timecode embedded in it; otherwise returns false...
I interrogate and control an AJA video/audio capture/playout device.
NTV2TaskMode
Describes the task mode state. See also: Sharing AJA Devices With Other Applications.
enum _NTV2VideoFormat NTV2VideoFormat
Identifies a particular video format.
static void CaptureThreadStatic(AJAThread *pThread, void *pContext)
This is the capture thread's static callback function that gets called when the capture thread runs...
static void PlayThreadStatic(AJAThread *pThread, void *pContext)
This is the playout thread's static callback function that gets called when the playout thread runs...
virtual void RouteOutputSignal(void)
Sets up board routing for playout.
virtual void StartPlayThread(void)
Starts my playout thread.
Declares the AJATimeCodeBurn class.
virtual void RouteInputSignal(void)
Sets up board routing for capture.
virtual AJAStatus SetupOutputVideo(void)
Sets up everything I need for playing 4K video.
virtual AJAStatus Init(void)
Initializes me and prepares me to Run.
virtual AJAStatus SetupInputAudio(void)
Sets up everything I need for capturing audio.
NTV2DeviceID
Identifies a specific AJA NTV2 device model number. The NTV2DeviceID is actually the PROM part number...
Declares the AJAThread class.
virtual AJAStatus Run(void)
Runs me.
Configures an NTV2Burn or NTV2FieldBurn instance.
static ULWord GetRP188RegisterForInput(const NTV2InputSource inInputSource)
Returns the RP188 DBB register number to use for the given NTV2InputSource.
NTV2InputSource
Identifies a specific video input source.
Instances of me can capture 4K/UHD video from one 4-channel AJA device, burn timecode into one quadra...
std::vector< NTV2FrameData > NTV2FrameDataArray
A vector of NTV2FrameData elements.
Declaration of AJACircularBuffer template class.
This is returned from the CNTV2Card::AutoCirculateGetStatus function.
virtual AJAStatus SetupOutputAudio(void)
Sets up everything I need for playing audio.
Declares the CNTV2Card class.
virtual AJAStatus SetupHostBuffers(void)
Sets up my circular buffers.
This file contains some structures, constants, classes and functions that are used in some of the dem...
virtual AJAStatus SetupInputVideo(void)
Sets up everything I need for capturing 4K video.
virtual void PlayFrames(void)
Repeatedly plays out frames using AutoCirculate (until global quit flag set).
NTV2Burn4KQuadrant(const BurnConfig &inConfig)
Constructs me using the given configuration settings.
virtual void StartCaptureThread(void)
Starts my capture thread.
virtual void GetACStatus(AUTOCIRCULATE_STATUS &outInputStatus, AUTOCIRCULATE_STATUS &outOutputStatus)
Provides status information about my input (capture) and output (playout) processes.
virtual ~NTV2Burn4KQuadrant()